I am porting the server-list of a game to my own system in order for players to connect to gameservers (since the old GameSpy system shut down in June).
I am having to access a function inside a class that currently does not have a default constructor, so I created it with CMultiPlayerMenu() {};, but however I am now getting this error: Error 1 error C2036: 'SStoredServer *' : unknown size C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\vector 1628 1 GameDll
I have not touched the source file where this variable (a struct) is declared in, and I have absolutely no idea why I am recieving this error.
I've searched this on the internet, but however didn't find anything relevant to my issue- what exactly is wrong and how do I fix this?