Error in CodeBlocks working with "windows.h" library - "undefined reference to winmain@16"

Hello. I am working with CodeBlocks and "windows.h" library on windows.
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#ifndef UNICODE
#define UNICODE
#endif 

#include <windows.h>

LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);

int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow)
{
    // Register the window class.
    const wchar_t CLASS_NAME[]  = L"Sample Window Class";
    
    WNDCLASS wc = { };

    wc.lpfnWndProc   = WindowProc;
    wc.hInstance     = hInstance;
    wc.lpszClassName = CLASS_NAME;

    RegisterClass(&wc);

    // Create the window.

    HWND hwnd = CreateWindowEx(
        0,                              // Optional window styles.
        CLASS_NAME,                     // Window class
        L"Learn to Program Windows",    // Window text
        WS_OVERLAPPEDWINDOW,            // Window style

        // Size and position
        CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,

        NULL,       // Parent window    
        NULL,       // Menu
        hInstance,  // Instance handle
        NULL        // Additional application data
        );

    if (hwnd == NULL)
    {
        return 0;
    }

    ShowWindow(hwnd, nCmdShow);

    // Run the message loop.

    MSG msg = { };
    while (GetMessage(&msg, NULL, 0, 0))
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }

    return 0;
}

LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    switch (uMsg)
    {
    case WM_DESTROY:
        PostQuitMessage(0);
        return 0;

    case WM_PAINT:
        {
            PAINTSTRUCT ps;
            HDC hdc = BeginPaint(hwnd, &ps);

            FillRect(hdc, &ps.rcPaint, (HBRUSH) (COLOR_WINDOW+1));

            EndPaint(hwnd, &ps);
        }
        return 0;

    }
    return DefWindowProc(hwnd, uMsg, wParam, lParam);
}

I have error message:
undefined reference to winmain@16

Thank you.
Last edited on
You've likely set up your project wrong. Did you set it up as a Win32 GUI project? You do know you've got to set up a project, right?
This might just be a typo, but your code has an extra 'w' in front of WinMain.
+1 @ Zhuge. You're using some weird version of WinMain that your tools clearly don't recognize as the entry point.

Change this:

 
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE, PWSTR pCmdLine, int nCmdShow


To this:

 
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR pCmdLine, int nCmdShow)
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